Ruggs, E., Avery, D. & Michelman, P. (2020). BRAVE Conversations About Race. https://sloanreview.mit.edu/video/brave-conversations-about-race/
1. Delgado, R., & Stefancic, J. (2023). Critical race theory: An introduction (Vol. 87). NYU press. 2. Ogbonnaya-Ogburu, I. F., Smith, A. D., To, A., & Toyama, K. (2020). Critical race theory for HCI. In Proceedings of the 2020 CHI conference on human factors in computing systems (pp. 1-16). 3. To, A., Smith, A. D., Showkat, D., Adjagbodjou, A., & Harrington, C. (2023). Flourishing in the everyday: Moving beyond damage-centered design in HCI for BIPOC communities. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 917-933). 4. Bell, J. The 4 I’s of Oppression. 5. Ochoa, K., & Gomez, G. (2023). The 4 I’s of Liberation: Moving Beyond Oppression and onto the Struggle to be Free.
1. Brathwaite, B., & Schreiber, I. (2009). Challenges for game designers (pp. 2-5). Boston, Massachusetts: Course Technology. 2. Schell, J. (2008). The Art of Game Design: A book of lenses. CRC press.
1. Grace, L. (2021). Black games studies. 2. Gray, K. L. (2020). Intersectional tech: Black users in digital gaming. LSU Press. 3. Harrer, S., Butt, M. A., Khaled, R., Chee, F. M., Naseem, A., Spiel, K., ... & Du Bois, W. E. B. (2023). Surviving Whiteness in Games. 4. LaPensee, E. (2020). SPEAR: a framework for Indigenous cultural games. Antares: letras e humanidades, 12(28), 4-22. 5. Mendez Hodes, J. (2019) Orcs, Britons, and the Martial Race Myth, Part I: A Species Built for Racial Terror. https://jamesmendezhodes.com/blog/2019/1/13/orcs-britons-and-the-martial-race-myth-part-i-a-species-built-for-racial-terror 6. Mendez Hodes, J. (2022) Representation Tier List. https://jamesmendezhodes.com/blog/2022/12/29/representation-tier-list 7. Patterson, C. B., & Fickle, T. (2024). Made in Asia/America: why video games were never (really) about us (p. 377). Duke University Press.