Publications
[IN PRESS] To, A., Williams, G., Chen, N., Dinio, D., Zabala, J., Wong, T., Turay, B. M. (2027). SERG: A Framework for Meaningful Racial Representations in Game Design. In Proceedings of the BIPOC Game Studies Conference.
Turay, B. M., Williams, G., Dinio, D., Chen, N., Wong, T., To, A. (2026). "What if England Actually Sucked at Colonizing?”: Challenges, Opportunities, and Approaches to Engaging Race in Game Design. In Proceedings of the 2026 Creativity and Cognition Conference.
To, A., Smith, A. D., Showkat, D., Adjagbodjou, A., & Harrington, C. (2023, July). Flourishing in the everyday: Moving beyond damage-centered design in HCI for BIPOC communities. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 917-933).
To, A., McDonald, J., Holmes, J., Kaufman, G., & Hammer, J. (2018). Character diversity in digital and non-digital games. Transactions of the Digital Games Research Association, 4(1).